Loughborough University
Leicestershire, UK
LE11 3TU
+44 (0)1509 263171
Loughborough University

Loughborough University Research Publications


Publications for Patrick Stacey

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Journal Articles

Stacey, P, Stich, J-F, Tarafdar, M, Cooper, CL (2019) Appraisal of email use as a source of workplace stress: A person-environment fit approach, Journal of the Association of Information Systems, 20(2), pp.132-160, ISSN: 1536-9323. DOI: 10.17705/1jais.00531.

Morton, J, Stacey, P, Mohn, M (2018) Building and maintaining strategic agility: An agenda and framework for executive IT leaders, California Management Review, 61(1), pp.94-113, ISSN: 0008-1256. DOI: 10.1177/0008125618790245.

Owusu-Tucker, E and Stacey, P (2018) An exploratory study assessing the role cloud computing has in achieving strategic agility with the banking industry.

Stich, J-F, Tarafdar, M, Stacey, P, Cooper, CL (2018) E-mail load, workload stress and desired e-mail load: a cybernetic approach, Information Technology and People, ISSN: 0959-3845. DOI: 10.1108/ITP-10-2017-0321.

Molnar, W, Nandhakumar, J, Stacey, P (2017) A paradox of progressive saturation: The changing nature of improvisation over time in a systems development project, Journal of the Association for Information Systems, 18(11), pp.814-836, ISSN: 1536-9323. DOI: 10.17705/1jais.00472.

Liu, L, Stacey, P, Tarafdar, M, Kourentzes, N (2017) Simplifying fitness games for users with learning disabilities.

Kershaw, D, Stacey, P, Rowe, M, Noulas, T (2017) Birds of a feather talk together: user influence on language adoption.

Stich, J-F, Tarafdar, M, Cooper, CL, Stacey, P (2017) Workplace stress from actual and desired computer-mediated communication use: a multi-method study, New Technology, Work and Employment, ISSN: 1468-005X. DOI: 10.1111/ntwe.12079.

Stacey, P and Tether, BS (2015) Designing emotion-centred Product Service Systems: the case of a cancer care facility, Design Studies, 40, pp.85-118, ISSN: 0142-694X. DOI: 10.1016/j.destud.2015.06.001.

Stacey, P, Bascavusoglu-Moreau, E, Tether, B (2011) Empathic service systems: ’designing’ emotion in a cancer care service system.

Pinto, J and Stacey, P (2010) What’s in a name? just the essence of one’s professional identity, Industrial and Organizational Psychology, 3, pp.277-280, DOI: 10.1111/j.1754-9434.2010.01239.x.

Stacey, P and Nandhakumar, J (2009) A temporal perspective of the computer game development process, Information Systems Journal, 19, pp.479-497, DOI: 10.1111/j.1365-2575.2007.00273.x.

Brown, AD, Stacey, P, Nandhakumar, J (2008) Making sense of sensemaking narratives, Human Relations, 61, pp.1035-1062, ISSN: 0018-7267. DOI: 10.1177/0018726708094858.

Stacey, P and Nandhakumar, J (2008) Opening up to agile games development, Communications of the ACM, 51, pp.143-146, DOI: 10.1145/1409360.1409387.

Stacey, P, Nandhakumar, J, Brown, AD (2007) Making sense of stories: the development of a new mobile computer game.

Stacey, P and Nandhakumar, J (2005) Managing projects in a games factory: temporality and practices.



Conferences

Olowosule, OM, Spanaki, K, Stacey, P (2020) Cloud Security in Organizations: Exploration of Emotional Aspects through a Cognitive Theory Lens. In British Academy of Management, Manchester, UK.

Owusu-Tucker, E and Stacey, P (2018) Assessing the role of cloud computing in the strategic agility of banking. In European Conference on Information Systems, Portsmouth, UK.

Kershaw, D, Rowe, M, Stacey, P (2016) Towards modelling language innovation acceptance in online social networks. In WSDM'16, San Francisco. DOI: 10.1145/2835776.2835784.

Liu, L and Stacey, P (2015) The development process of intrinsic gamification in a learning difficulty context. In UK Association for Information Systems 2015, Oxford, UK.

Kershaw, D, Rowe, M, Stacey, P (2015) Language innovation and change in on-line social networks. In Proceedings of the 26th ACM Conference on Hypertext & Social Media, Cyprus, pp.311-314, DOI: 10.1145/2700171.2804449.

Shreeve, B, Sawyer, P, Ralph, P, Stacey, P (2015) Geographically distributed sensemaking: developing understanding in forum-based software development teams. In IEEE/ACM 8th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), 2015, Florence, Italy. DOI: 10.1109/CHASE.2015.12.

Stacey, PK (2014) Emotional Business Models. In The RCUK New Economic Models (NEMODE) Conference on the Value of Theatre, Bristol.

Kershaw, D, Rowe, M, Stacey, P (2014) Towards tracking and analysing regional alcohol consumption patterns in the UK through the use of social media. In ACM conference on Web science, 2014, Bloomington, USA. DOI: 10.1145/2615569.2615678.

Stacey, PK (2013) RCUK NEMODE Opportunities for Lancaster. In NEMODE at Lancaster, Lancaster University.

Stacey, PK (2013) On Gamification. In Digital Workplace 24, London.

Stacey, PK (2012) Keynote: WHat is this thing called Gamification?. In Perspectives on Gamification: a Summer Seminar, Lancaster University.

Stacey, P (2010) Designing happiness in the built environment. In Design London Summer Seminar, Imperial College, London.

Stacey, P (2010) Emotional prototyping for service system design. In Academy of Management, Montreal, Canada.

Stacey, P (2010) Improvisation as control: a field study of computer game design. In DRUID, Imperial College, London.

Stacey, P (2010) Second health: a case study. In The Value of Games in Learning: Showing the Benefits of Serious Games, Warwick Business School.

Stacey, P (2009) The inner-life of design: responding to wellbeing challenges in game design. In British Academy of Management, Brighton.

Stacey, P, Nandhakumar, J, Brown, AD (2009) The consequences of distributed ’green’ game design: a sensemaking perspective. In Academy of Management, Chicago.

Stacey, P (2009) The constraint effect: a socio-political perspective of the design process. In 5th International Virtual Conference on Innovative Production Machines and Systems,, Cardiff University, Virtual conference.

Stacey, P, Nandhakumar, J, Brown, AD (2008) Dealing with technical challenges in mobile computer game development. In Academy of Management, Anaheim.

Stacey, P and Nandhakumar, J (2006) Responding to games development challenges through mood-mediated improvisation. In European Conference on Information Systems, Gothenburg, Sweden.



Books

Stacey, P, Kershaw, D, Puntambekar, N, Draysey, ECE, Giering, G, Anastasiou, Z, Millington, J, Daramilas, C, Easton, J, Mehlem, J (2017) Managing big data analytics projects, © Patrick Stacey. Published by Achamore Books.

Cawley, JC and Nicholson, A (ed) (1993) EzMail A User-oriented Directory of Electronic Mail Addresses,ISBN: 9780951548844.



Chapters

Stacey, P (2017) Science and data: the forbidden fruit. In Managing Big Data Analytics Projects, © Patrick Stacey. Published by Achamore Books, pp.8-18.

Stacey, PK, Wang, X, Garbajosa, J (2013) LESS 2013 Doctoral Consortium. In Lean Enterprise Software and Systems, pp.1-1.

Stacey, P and Thomas, D (2013) How funny are games?: violent content and studio well-being. In Hotho, S and McGregor, N (ed) Changing the rules of the game, Palgrave,ISBN: 9780230303539.

Stacey, P and Nandhakumar, J (2011) Emotional journeys in game design teams. In Business, technological and social dimensions of computer games, IGI Global, pp.220-236, ISBN: 9781609605674. DOI: 10.4018/978-1-60960-567-4.ch014.



Presentations

Stacey, PK (2014) Conceptualizing Emotion in Information Systems Development, Free University of Bolzano, Italy.

Stacey, PK (2014) Gamification Design, Free University of Bolzano.



Media

Stacey, P (Accepted for publication) How a care environment can lead to positive emotions.

Stacey, PK (Accepted for publication) Gamers want epic tales, not just violent short-cuts.

Stacey, PK (Accepted for publication) Quality of Design Life in Singapore.



Getting in touch

Research Office
Loughborough University
Loughborough
Leicestershire
LE11 3TU
researchpolicy@lboro.ac.uk
+44 (0)1509 222453

Research Repository
University Library
Loughborough University
Loughborough
LE11 3TU
repository@lboro.ac.uk
+44 (0)1509 222338 / 222414